P.i.N.G [Pong in Null Gravity]

It’s a pretty common rite among game programmers to create a copy of the classic Pong. Like I always say though, what makes my game different? Why should someone play mine?

I was fooling around with spring joints when I realized that if I attached a movement script to an object on a spring, it behaved a lot like an object in an orbit. I leaned into this feature, creating a Pong game where the players use gravity to control the ball and defend a planet!

This was one of my first games, so I was new to virtually everything. There were many programming practices that I was still unfamiliar with such as Game Managers and State Machines. Much of the development process here would have been much easier if I knew what I do now!

When building this game, I would often sit down to test a feature, only to find that I had been sitting for 10 minutes just having fun!

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Ronin Zero