Languages

  • JavaScript

  • C

  • C++

  • C#

  • Unreal Blueprints

  • HTML

AGILE Dev Tools

  • JIRA

  • Trello

  • Github

  • Sourcetree

Development Environments

  • Visual Studio / Visual Studio Code

  • Unity

  • Unreal

  • Construct 3

CAD, 3D Modeling, and Graphic Design

  • Blender

  • 3ds Max

  • Cinema 4D

  • Photoshop

  • InDesign

  • Illustrator

  • Premiere

  • Camtasia

What I’m Playing

Titanfall 2

Splitgate

Apex Legends

Ni No Kuni

Flat Heroes

D&D Homebrew

Titanfall 2 • Splitgate • Apex Legends • Ni No Kuni • Flat Heroes • D&D Homebrew •

Experience

Quality Assurance Technician - Legends of Learning - OCT 2021-Present

  • Draft and edit documentation surrounding audits of customer facing computer applications.

  • Ensure compliance of software from external partners with company standards.

  • Exercise due diligence in auditing company software for continuous improvement.

  • Audit company software according to hardware specifications following industry trends.

  • Analyze data and key performance indicators of company and external partner software.

  • Maintain and edit documentation on pertaining to new products.

  • Coordinate with teams using AGILE workflow.

  • Investigate end-user issues.

Quality Assurance Tester - Virginia Serious Game Institute - MAR-JUL 2020

  • Followed development of and tested company software, products, and tutorials to find and record bugs and usability issues.

  • Recorded bugs and errors and either fixed them personally or collaborated with the development team to solve.

  • Routinely corrected and updated bug database.

  • Added and organized new features as they arose.

  • Pulled, edited, and pushed updated HTML and C++ game files to a database.

  • Prepared software builds and other products to meet critical production deadlines.

  • Worked closely with teams to find, recreate, and prioritize specific, high-priority bugs.

  • Worked on various company projects.

Game Programing Instructor - Mason Game and Technology Academy - JUL-DEC 2020

  • Presented lessons on programming and game design in an engaging manner.

  • Provided advice and instructions to students of differing ages and a wide range of skills.

  • Collaborated with other instructors to ensure rapid sharing of information.

  • Made detailed notes on issues as they arose, with potential solutions.

  • Reviewed and evaluated student progress.

  • Encouraged students of various skill levels.

  • Coordinated online meetings with instructors and staff.

  • Answered student questions clearly and ensured understanding.

  • Found solutions to unique programming and game design issues as they arose.