Languages
JavaScript
C
C++
C#
Unreal Blueprints
HTML
AGILE Dev Tools
JIRA
Trello
Github
Sourcetree
Development Environments
Visual Studio / Visual Studio Code
Unity
Unreal
Construct 3
CAD, 3D Modeling, and Graphic Design
Blender
3ds Max
Cinema 4D
Photoshop
InDesign
Illustrator
Premiere
Camtasia
What I’m Playing
Titanfall 2
•
Splitgate
•
Apex Legends
•
Ni No Kuni
•
Flat Heroes
•
D&D Homebrew
•
Titanfall 2 • Splitgate • Apex Legends • Ni No Kuni • Flat Heroes • D&D Homebrew •
Experience
Quality Assurance Technician - Legends of Learning - OCT 2021-Present
Draft and edit documentation surrounding audits of customer facing computer applications.
Ensure compliance of software from external partners with company standards.
Exercise due diligence in auditing company software for continuous improvement.
Audit company software according to hardware specifications following industry trends.
Analyze data and key performance indicators of company and external partner software.
Maintain and edit documentation on pertaining to new products.
Coordinate with teams using AGILE workflow.
Investigate end-user issues.
Quality Assurance Tester - Virginia Serious Game Institute - MAR-JUL 2020
Followed development of and tested company software, products, and tutorials to find and record bugs and usability issues.
Recorded bugs and errors and either fixed them personally or collaborated with the development team to solve.
Routinely corrected and updated bug database.
Added and organized new features as they arose.
Pulled, edited, and pushed updated HTML and C++ game files to a database.
Prepared software builds and other products to meet critical production deadlines.
Worked closely with teams to find, recreate, and prioritize specific, high-priority bugs.
Worked on various company projects.
Game Programing Instructor - Mason Game and Technology Academy - JUL-DEC 2020
Presented lessons on programming and game design in an engaging manner.
Provided advice and instructions to students of differing ages and a wide range of skills.
Collaborated with other instructors to ensure rapid sharing of information.
Made detailed notes on issues as they arose, with potential solutions.
Reviewed and evaluated student progress.
Encouraged students of various skill levels.
Coordinated online meetings with instructors and staff.
Answered student questions clearly and ensured understanding.
Found solutions to unique programming and game design issues as they arose.