The goal for this project was to create a game designed for the Nintendo DS. We wanted to take advantage of the dual screen and drawing abilities of the platform.

The Drawing Board requires the user to draw in platforms to navigate the map. Keep an eye out for hazards and be sure to top up on ink!

Because of this project’s unique parameters, it was necessary to do some fancy programming with the dual screens. I’m proud that we were able to get screenspace data from one section of the program and scale it down to another.

The Drawing Board

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Ronin Zero